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HunterKiller





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PostSubject: FBUs Server   FBUs Server I_icon_minitimeSun Mar 21, 2010 2:42 am

Hey all.

If you don't mind, I'd like to see if you guys would want to check out FBU's server? It's an enhanced 1.0 version and it's great to fly in. 11.48mb download is all. The ships are about the BEST flyable ships I've ever flown anywhere and the mod is really smooth. The server is newly built and runs fine. Nps with it at all for me. No periodic crashes for docking, launching, warping, etc...etc...

There are no blah multi-colored backgrounds and it has the real look of space meaning, STARS. The Clouds/Asteroids and that stuff is still there of 'course.

There's a great choice of equipment ranging in all classes. They work better and are more efficient than any other server I've been on as well, so far.

All the ships are Freelancer Original plus a few of the Mancer Freelancer Ships line have been included. The ships actually bank in turns and not just slide from side to side. Sorry fellas, no Cap ships. However, the Traders are an awesome lot to be flying. All ships are Class 10 mountable. You can beef up your Startracker and kick butt with it too. tongue

Weapons classes have been tweaked and they are by far, the best for a 1.0 Freelancer shoot out. Code Turrets are also available. Can be bought on many stations because they are no longer on any wrecks. No one player can hord them for selling now.

Yes, some of the items are very expensive but, once you're set up, you can keep kicking some NPC butt to get the better loot drops and sell them for lots of $$$. (be warned, the npcs like to grab your loot too and more so than on the UV). They're trying to survive too, even in battle by collecting bats & bots. Laughing

Missiles/Torpedoes actually do their job too. Homing Mines as well.

Here's the run-down for the latest version and most of the info from the previous versions only to aid in the updated part for the last version. (saves speed typing :-) )

Note: I beta test all of his mods and have been for a long time and no-one can add his work to their mod and make it work like he does. Like with his Big Daddy mod many have used it in their mods but, it never works like they way he makes it work.

Check it out and I can help you all get a good primary set up. I got money and almost 1000 hrs there. Most of it killing Nomads, Bounty Hunters and Corsairs.

********






Freelancer Advanced 0.78 Beta 1

Freelancer Mod Manager v1.31

Server Connection Tool This tool is not needed unless the New Global Server fails.

Server Name: FlyByU's Freelancer Server <<<(forum link)
IP Address: 98.226.42.205
Port: 2302


FlyByU Freelancer Server Mod v0.78
Created By: FlyByU


Features in FlyByU Freelancer Server Mod v0.78

1.] 14 Power Plant Upgrade.

2.] Tweaked weapons

3.] Cruise speed 500, flight speed is now 140.

4.] Max Missiles, Mines, and CM's is 200

5.] NPC Traders will drop all cargo.

6.] Turrets on all Freighters are moved to better positions for better field of fire.

7.] Commodities take less room. Now you can haul more...

8.] Real Space and it looks very nice.

9.] Player levels go to 89 . However, Player Level has nothing to do with this Mod.

10.] Sight range increased you can see stations, planets, trade lanes etc... from a longer distance now.

11.] Several tweaks to ships, weapons, and systems.

12.] Fire jump-hole effect.

12.] Lootable Nomad turret that works on all ships. Must kill a Nomad Gun Boat or Nomad Fighter to get them.

14.] Regenerative Nomad Armor, (Loot-able) It regenerates so you do not have to use as many Nanobots.

15.] Nomad Countermeasures.

16.] All Turrets class 7 and above have 25% more damage with the same power usage as the gun.

17.] Code weapon Turrets have been fixed to have the same range and velocity as the guns.

18.] 3 new shields that are like the nomad shield except you can buy these at Planet Toledo. There are 3 classes: Light Fighter, Heavy/Very heavy Fighter, & Freighter.

19.] All Player Freighter shields are 25% stronger and regenerate 25% faster except the new Hybrid shield.

20.] All Player Freighters the max cargo now 1200 for the Humpback & Dromedary.

21.] We have cap ship encounters back in the mod as well, with Battleships, Cruisers, Destroyers, and Gunboats. Factions with Cap ship Encounters are: All House Military, Nomads, and the Order. (Nomad Fleets do not have the Battleship)

22.] The Navy fleets are now much more powerful and have much more armor now they also carry a Fleet Commander which is worth $25+ Million Credits.

23.] Order weapons have been improved they are now class 7, 9, & 10

24.] Scanner range has been improved; you can now see a player within 40k+.

25.] 2 Billion+ is the new limit for credits on Character.

26.] Players now have a bank they can use to store credits on there account.

27.] Improved all shield buster guns.

28.] All Military Bases now have high paying/high level missions so watch what mission you take as you may not survive.

29.] Additional Equipment changes: See your local Shipyard for more details.

30.) Nomad shield that is loot-able and you can use it on your ship. It is resistant to damage from all gun weapon types except Nomad and Code guns. (Its greatest weaknesses are Mines and Missiles)

31.) Nomad Weapons 8% more powerful and take 15% less energy per shot.
All nomad weapons have been redone they are much better now. (To test this, just pick a fight with a few of them. Hee Hee)

32.) Made a new Energy Mine. A very powerful mine to have on your side.

33.) 7 new Nomad wrecks in 6 Nomad Infested Systems with surprises on them, and 12 other new wrecks in the other NPC systems. You will have to find them on your own. That is a total of 19 new wrecks have been placed, and one additional Nomad* system opened up to hide the best one in. (In addition, some Vanilla Wrecks have had some Weapons or Commodities changed or increased)

34.) A new System is open, the Nomad Home World system, moreover, it is very populated, to put it mildly. (If you enjoy fighting Nomads, this system has got to be your target destination)

35.) Fast Docking

36.) Nine new pieces of equipment: Shield Generators. They increase the regeneration rate of shields. (The first time you Mount, one of these Puppies, You WILL want to come back for more)

37.] CM's and Energy Missiles do not use Ammo. (Simply Turn Them On) or continue to Launch them with your favorite buttons of choice.

38.] Ships, Weapons, Missiles, Mines, CM's, and Equipment can be bought at any level or reputation. If you can land on a base you can buy whatever you like if you have the credits for it.

39.] Beefed up all ships by 2x the Armor, Botts/Batts. 2 x the Cargo and all ships. The Dromedary/Humpback are now the best Freighter. Fixed the info cards to show the right info for all ships.

40.] Adjusted the system lighting to make it more comfortable and bring out the textures in Bases and ships.

41.] Added some of the equipment that was put in the game but not buyable. Added, loot-able/buyable, Scanners (5) and tractor beam, Nomad, and Order thrusters etc.

42.] All factions have loot-able pilots.

43.] Added many new Jump holes.

44.] Adjusted Weapons such as the Missiles to do more damage and hit a lot more often

45.] Add more damage to mines and increased there speed to 160 and 180 for the seeker mines

46.] Adjusted the performance of the torpedoes, and Cruise Disrupters

(Mines, Missiles, Cruise Disrupters track targets like they have Magnets in the Nose now)

47.] Guns, Missiles, and Ammo has no level or reputation requirement on it so if you find a weapon or loot a weapon you will be able to buy ammo for it at anytime as well as buy it anytime as long as you have the credits for it.

48.] All ships have improved handling. They all turn pretty quick now including freighters

49.] Made NPC shields loot-able. These shields are not the player shields. They only regenerate at 5 point per sec so are useless to the player but can be sold (Do not make the mistake of mounting one of these just because it is a Class 10, and you have only a Class 5. You WILL be . Sell it as suggested.)

50.] Shipyards are very important now. You can only buy Power Plant Upgrades, Scanners, Tractor Beams, Armor, Shield Generator, Thrusters, etc... there.

51.] Higher paying missions over 2 million now

52.] All Commodities are 4x higher then Vanilla Freelancer some are even more .

53.] Lights are now brighter and look very nice with the Real Space feature.

54.] Weapons color has been tweaked they also look very nice with the Real Space feature.

55.] NPC's now take loot.

56.] MP Start: - Ship = Patriot - $500,000 Credits - Armor - Shield Generator - CM - Guns: 1xShield Buster - 3xGuns - Class 1 Shield - 20 Bots/Batts. So you will have a nice start.

57.] AI is Vanilla for all except Nomads, And Capship Fleets.

58.] Fleet Commanders are worth over $25 million now.




This Mod was created for any and all Players who LOVE playing Freelancer. Whether you Mine, Trade, Pirate, or Fight Pirates. All of the Basic areas of the Original Freelancer scheme have been addressed. For those who love Freelencer, and do not expect to get the best Ship, with the Best Shield, and the Best Weapons in the first TWO Hours of game play, then this mod is for you. As you work your way up to that Hammerhead, or Titan, or Dromedary, you will EARN each new piece of Equipment or up-grade that you get.

Come test your skills on FlyByU's server. He has worked hard to bring you the great feelings of vanilla Freelancer but with lots of new tweaks. Come out and enjoy this great mod. If you want to be in a clan check out the rules for starting a clan on FlyByU's server and come out and have a blast with your clan. (Suggestion, Use your Clan Members to GANG UP on those Nomads)

For Fierce Die Hard Freelancers, these Nomads will now give you a REAL Serious run for your money. If you are made of “The Right Stuff”, these bad boys are the ones that will help you find out what you are really made of!! Then after you prove yourself against the Nomads, step up and take on the ORDER next, HEE HEE HEE!!

PVP is now allowed in all system however Liberty space is PVP free! PVP Rules will are posted on our forum under Server Rules, or just see them below.

A PVP arena in Tohoku it is encased in rock asteroids and on the out side of that is a minefield. you will be able to use a J/H to get to it from New York. Tohoku is nothing but a PVP Arena now you can land on the Blood Dragon (it is neutral to all now) base there to buy Bots/Bats. It is all geared for PVP in that system.



*DO expect to have a fun time for this mod. It is for those who want to kill a lot of NPC's, and enjoy engaging PVP with your friends or enemies.*

*The mod will use FLMM v 1.31 to activate*



Credits/Thanks go to the following Freelancers:

- The mod base is Freelancer SDK 1.3b files by Louva Deus included.

- A special Thank You to Swat-Portal and Freelancer Community. The new home ports for Freelancers.

- Evolutions mod for their outstanding Commodities and Icons (Pilots) and allowing me to use them. Thank you Evolutions Mod Team!

- SWAT_OP-R8R for his Nomad Pilot Icon

- Louva-Deus for his SDK 1.3b & Real Space mod

- Eagle for his Freelancer Anti Cheat (FLAC)

- Mancer for his Shippack5v1.10

- Crabtree for his Armored Transport mod

- DwnUndr for many errors fixes found in his new Vanilla Starter Pack

- Matthew 'IGx89' Lieder for Freelancer Mod Manager

- Lancer Solurus for his FL Error Checker



FlyByU's Freelancer Server Homepage http://home.comcast.net/~flybyu1776/flserver/

Swat-Portal http://www.swat-portal.com/

The Freelancer Community http://freelancercommunity.net/portal.php

EOA http://eoa.seriouszone.com/news.php

Freelancer Anti Cheat (FLAC) http://www.xs4all.nl/~marends/flanticheat.html




Mod Features:

Freelancer Adv v0.77 <<< (mod link)

Created By: FlyByU

New Features in version 0.77

1.] 1 New Power Plant Upgrade.

2.] Tweaked a few more weapons

3.] Lowered Nomad AI

4.] Increased loot drop rate

5.] Added the Armored Transport for players (got a glitch that crashes the game so not to be used until next version hopefully.)

6.] Planet Toledo is now in the upper unknown system

Several more things have been done you will have to play to find out...


New Features in version 0.76

1.] 1 New Power Plant Upgrade.

2.] NPC Traders will drop all cargo.

3.] Turrets on all Freighters are moved to better positions for better field of fire.

4.] You can haul 2x the amount of commodities then before.

5.] Real Space and it looks very nice.

6.] Player levels should go to 89 now.

6.] Sight range increased you can see stations, planets, trade lanes etc... from a longer distance now.

7.] Several tweaks to ships, weapons, and systems.

8.] NPC AI is much lower then before so that New players have an easier time & so that battles are not so tedious.

9.] New jump-hole effect.

9.] 7 New ships.



New Features in version 0.75

Many tweaks all over the place so many I cant remember them all. Be ready its going to be better then ever.

Several changes have been made to accommodate the world of the TRADER: Cargo Capacity, Shields, and More. Dromedary & Humpback = 1200 Cargo.

1.] New Loot-able Nomad turret that works on all ships. Must kill a Nomad Gun Boat to get them. (One H*LL of an Entrepreneurial opportunity for the Go-Getter with vision. Collect them to sell to other players for their Freighters)

2.] Regenerative Nomad Armor, (Loot-able) It regenerates so you do not have to use as many Nanobots.

3.] New Nomad Countermeasures.

4.] Cruise speed 500, flight speed is now 120.

5.] All Turrets class 7 and above have 25% more damage with the same power usage as the gun.

6.] Code weapon Turrets have been fixed to have the same range and velocity as the guns.

7.] 3 new shields that are like the nomad shield except you can buy these at Planet Toledo. There are 3 classes: Light Fighter, Heavy/Very heavy Fighter, & Freighter.

8.] All Player Freighter shields are 25% stronger and regenerate 25% faster except the new Hybrid shield.

9.] All Player Freighters have 2x the Bots/Bats & 2x the cargo they once had making the max cargo now 1200 for the Humpback & Dromedary.

10.] We have cap ship encounters back in the mod as well, with Battleships, Cruisers, Destroyers, and Gunboats. Factions with Cap ship Encounters are: All House Military, Nomads, and the Order. (Nomad Fleets do not have the Battleship)

11.] The Navy fleets are now much more powerful and have much more armor now they also carry a Fleet Commander which is worth $10+ Million Credits.

12.] Order weapons have been improved they are now class 7, 9, & 10

13.] Scanner range has been improved; you can now see a player within 40k+.

14.] 2 Billion+ is the new limit for credits.

15.] Players now have a bank they can use to store credits on there account.

16.] Players Levels go to 89 now.

17.] Improved all shield buster guns.

18.] All Military Bases now have high paying/high level missions so watch what mission you take as you may not survive.

19.] Improved NPC AI they get better as you get better. The higher the mission level/or better ship they fly the tougher the NPC's are.

20.] Additional Equipment changes: See your local Shipyard for more details. 2 Tractor Beams 2 new Power Plants

21.] NPC's spawn a few more ships now.

Many things that were great, about v0.74, have been retained in v0.75:

1.) Nomad shield that is loot-able and you can use it on your ship. It is resistant to damage from all gun weapon types except Nomad and Code guns. (Its greatest weaknesses are Mines and Missiles)

2.) Nomad Weapons 8% more powerful and take 15% less energy per shot.
All nomad weapons have been redone they are much better now. (To test this, just pick a fight with a few of them. Hee Hee)

3.) All Energy missiles use 15% less energy per shot.

4.) Made a new Energy Mine. A very powerful mine to have on your side.

5.) Redone, is the reputation of Nomads, so this time the Nomads stay hostile.

6.) 7 new Nomad wrecks in 6 Nomad Infested Systems with surprises on them, and 12 other new wrecks in the other NPC systems. You will have to find them on your own. That is a total of 19 new wrecks have been placed, and one additional Nomad* system opened up to hide the best one in. (In addition, some Vanilla Wrecks have had some Weapons or Commodities changed or increased)

7.) A new System is open, the Nomad Home World system, moreover, it is very populated, to put it mildly. (If you enjoy fighting Nomads, this system has got to be your target destination)

8.) Made several equipment items drop rates better

9.) Fast Docking

10.)Max Missiles, Mines, and CM's is 120

11.) Nine new pieces of equipment: Shield Generators. They increase the regeneration rate of shields. (The first time you Mount, one of these Puppies, You WILL want to come back for more)

Many things that were great, about v0.73, have been retained in v0.74:

1. CM's and Energy Missiles do not use Ammo. (Simply Turn Them On) or continue to Launch them with your favorite buttons of choice.

2. Ships, Weapons, Missiles, Mines, CM's, and Equipment can be bought at any level or reputation. If you can land on a base you can buy whatever you like if you have the credits for it.

3. Beefed up all ships by 2x the Armor, Botts/Batts. 2 x the Cargo and all ships. The Dromedary/Humpback are now the best Freighter. Fixed the info cards to show the right info for all ships.

4. Adjusted the system lighting to make it more comfortable and bring out the textures in Bases and ships.

5. Added some of the equipment that was put in the game but not buyable. Added, loot-able/buyable, Scanners (5) and tractor beam, Nomad, and Order thrusters etc.

6. All factions have loot-able pilots.

7. Added many new Jump holes.

8. The Order Weapons have leveled up and have the power usage increased accordingly Class 5 6 & 10 available now.

9. Adjusted Weapons such as the Missiles to do more damage and hit a lot more often

10 Add more damage to mines and increased there speed to 160 and 180 for the seeker mines

11. Adjusted the performance of the torpedoes, and Cruise Disrupters'

(Mines, Missiles, Cruise Disrupters' track targets like they have Magnets in the Nose now)

12. Guns, Missiles, and Ammo has no level or reputation requirement on it so if you find a weapon or loot a weapon you will be able to buy ammo for it at anytime as well as buy it anytime as long as you have the credits for it.

13. All ships have improved handling. They all turn pretty quick now including freighters

14. Made NPC shields loot-able. These shields are not the player shields. They only regenerate at 5 point per sec so are useless to the player but can be sold (Do not make the mistake of mounting one of these just because it is a Class 10, and you have only a Class 5. You WILL be sorry. Sell it as suggested.)

15. Shipyards are very important now. You can only buy Scanners, Tractor Beams, and Thrusters there.

16. Higher paying missions over 2 million now

17. Shipyards are very important now. Scanners, Tractor Beams, and Thrusters can only be bought at Shipyards. (These items are not for sale at other locations) Shipyards also sell Armor and Power Plant Up-Grades, 10 of each to set your ships up your way.



PVP is now allowed in all outer world system all House & Independent systems are PVP free! (not sure if this still stands but, I am the Server Police there. ;-) ) I do no that there is NO PvP in NY. There is an Arena for Events there though.

*DO expect to have a fun time for this mod. It is for those who want to kill a lot of NPC's, and enjoy engaging PVP with your friends or enemies.*



*The mod will use FLMM v 1.31 to activate*



Credits/Thanks go to the following Freelancers:



- The mod base is Freelancer SDK 1.3b files by Louva Deus included.



- A special Thank You to Swat-Portal and Freelancer Community. The new home ports for Freelancers.



- Evolutions mod for their outstanding Commodities and Icons (Pilots) and allowing me to use them. Thank you Evolutions Mod Team!



- SWAT_OP-R8R for his Nomad Pilot Icon



- Louva-Deus for his SDK 1.3b



- [EFS]Eagle_General for his Freelancer Anti Cheat (FLAC)


*The mod uses FLMM v 1.31 to activate*

*SDK v 1.3 now included*

- A special Thank You to Swat-Portal and Freelancer Community. The new home ports for Freelancers.

- [EFS]Eagle_General for his Freelancer Anti Cheat (FLAC)

Freelancer Anti Cheat (FLAC)
Swat-Portal
The Freelancer Community
EOA


Note: If this isn't allowed, delete it after everyone has done read it. tongue jocolor


Last edited by HunterKiller on Tue Aug 30, 2011 7:12 am; edited 2 times in total
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Rob Zombie[X]
Admin
Rob Zombie[X]



FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeSun Mar 21, 2010 12:56 pm

hehe

it is allowed.
this is not a server specific forum, so it is all good.


thanx for the info bud.
glasses
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HunterKiller





FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeSat Mar 27, 2010 4:46 pm

Things are not cheap there to get a bad ass set up but, like I said, I'm one of the SP on the server and I can /addcash. Smile Besides, I have already earned billions over the past several mod updates and all is good to go. I really want to check out the weps and ships in a good battle because, I can take everyone so far and that runs the off.

I don't have any Special Admin Equipment, I use just what everyone else does.

I've sorta been storing some good equipment too. glasses wink
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HunterKiller





FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeTue Jun 15, 2010 12:03 pm

cheers


Last edited by HunterKiller on Tue Aug 30, 2011 6:53 am; edited 1 time in total
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HunterKiller





FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeThu Oct 14, 2010 11:11 am

cheers


Last edited by HunterKiller on Tue Aug 30, 2011 6:53 am; edited 1 time in total
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Rob Zombie[X]
Admin
Rob Zombie[X]



FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeThu Oct 14, 2010 7:33 pm

hehe

thanx for the headz up bud.

glasses
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HunterKiller





FBUs Server Empty
PostSubject: Re: FBUs Server   FBUs Server I_icon_minitimeTue Aug 30, 2011 7:12 am

Updated
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PostSubject: Re: FBUs Server   FBUs Server I_icon_minitime

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